Thursday, 30 January 2020

Session 2b: Access, Equity and Engagement in Making

This was a theoretical session where we explored notions of equitable engagement in Maker spaces. We had been given a pre-session reading, I had read "Making Sense of Making: Defining Learning Practices in MAKE Magazine" by Brahms and Crowley (2016). The text focused on the community of self-appointed "makers" who read and contribute the the making community whose pivot is MAKE magazine.

The paper focused on one particular making project, made by a father and son team, who created a rocket ship tree-house that had numerous technological features. Focusing on this make allowed the authors' the ability to demonstrate the inequity seen in making; that it is the pursuit of white, middle-aged and incomed men who are higher educated.

As a group, we discussed the paper and recorded out findings in a mind map, which can be seen below:


I think out discussion generated two important considerations which could not be found in the paper. The first involved ability or disablity and the lack of entry, profile and consideration for disabled makers within the maker community. 

The second consideration we had was who are the makers? I brought up the idea of model boat makers I see regularly at the boating lake in Victoria Park, all of who are clearly white and middle-aged. But is there form of making accepted as making within the MAKE magazine community. This ideas was paralleled with the Women's Institute, who are not male but middle aged and probably middle incomed and would make things on a regular basis such as craft, textiles, food and horticulture. Are they not makers too? Making parallels with different groups enabled us to identify the importance and drawbacks of clubs and the exclusive nature of clubs. Yet the values are shared, but the name, MAKER, excludes.

After this, we had another practical activity involving programming. We were split into 2 groups, one group would tackle an activity to reproduce sound using the Scratch visual programming environment, the other group used the physical programming language Code Jumper which has been developed by Microsoft for the visually impaired. This was particularly relevant for me, as I teach computer science and I also have had students how have no visibility, who have had to have alternative lessons when the classes use Scratch in Year 7 due to its exclusive visual nature. This always makes me feel bad.

As an experienced user of Scratch, I was able to complete the tasks quickly and spent most of our half of the session helping colleagues in my group. Here are some photos of our solutions:



We then moved to Code Jumper, which I found initially very confusing, but the use of iteration and sequence became quickly apparent:


We required a lot of guidance, but were eventually able to understand how the blocks fitted together. Sadly, I think creating the same programs in Scratch in advance of this activity prevented us from getting the full experience of creating programs without seeing code, as we had seen solutions in Scratch.



Session 2a: My first make

In this session the group were given a tour of the maker lab and the safety rules were explained. We than began our first make: a not gate in a logic circuit:

In the following photo you can see our work space and the tools we had to complete this make:


Tools: 
- Step by step instructions, printed in colour with photos of completed not gate and extension activities.
- Glue gun and glue
- foam/card + craft knife
- Soldering iron and solder
- copper wire
- clippers
- lots of wires with crocodile clips
- battery pack
- various components, such as led lights and switches.

We began the make, carving out a not gate symbol from foam then attaching a blue switch box using the glue gun:


We then used copper wire and soldered this to the blue switch box in to make the electric circuit and the not gate:



Once that was completed we could attach the cables to switches, battery packs and LED light to test the circuit, which worked:



I was asked for my thoughts on the activity, which I will summarise below:

- I have worked with logic circuits a lot while teaching computer science, so I understood how a not gate works and what to expect as the outcome.
- However, I had not created a circuit before, so I found the introduction of the electric circuit confusing.
- But I really enjoyed the make, it made me think far more about how logic circuits work, before this I found basic logic circuits fairly straight forward to teach and learn, this made me consider the physical and real application of logic circuits.

As we had finished the task early, we began the extension activity, which was to create an AND gate. This was not as successful, and after completion, the LED light would not light up:


We needed help to solve this problem, which was a poorly soldered connection in one of the switch boxes (see below):


After this, it worked.


It was quite frustrating when it didn't work, and I imagine this is something which would be amplified with students, who can give up and become defeatist quickly, especially if they don't believe in their own ability and are doing a task/subject they are not comfortable with.

But it was great when it did work an we realised we were victims of some dodgy soldering.


Thursday, 23 January 2020

Session 1: A Table for Mice

In my first STEM Maker session, I had to make something to help introduce myself. Below you can see two images of my creation:




I hope the illustration below guides your imagination to the possibilities of this table:


There was little thought into why I constructed a table for mice, other than I didn't want to just create my name. I had also been teaching Big O notation to my year 13 computer science class, so perhaps the table design was inspired by this. It also gave me the opportunity to shoehorn some important information about who I am and what I teach.